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Monster tiers

Hunt, collect coloured coins, buy a stone and choose the equipment you want to reroll. Exact probabilities and rules are listed below.

Four mutually exclusive forms

Four mutually exclusive forms

No transformation: 98.15%. One ordinary death makes one draw; it may select any form directly. Bosses and all summons are excluded. An evolved form never transforms again.

A successful transformation takes three seconds. The silhouette dims, regains its colours and flashes twice as its outline stabilises. During formation it neither attacks nor takes damage. The server activates it for everyone at the same time, at full new HP.

Four mutually exclusive forms
I–IVIGreenIIBlueIIIRedIVGold
Transformation chance1%0.5%0.25%0.1%
HP×1.5×2×3×4
Offensive damage / ordinary loot / EXP×1.25×1.5×1.75×2
Tiered-item chance×1.5×2×3×4
Task credit+1+2+3+4
Guaranteed coins1–151–121–91–6

All multipliers apply once to the base species. Offensive damage is increased; healing and attack frequency are unchanged. The ordinary loot multiplier increases item drop chances and stack/gold quantities, with chances capped at 100%.

The tiered-item chance is a separate roll after an eligible item drops. It receives only the dedicated tier multiplier; ordinary loot does not multiply that same tier roll again. Relative probabilities among T1–T6 stay unchanged.

The original monster always gives its normal loot, EXP and +1 task credit. The extra form gives its own scaled rewards and the task units below. An ordinary monster followed by its gold form gives +5 in total.

A defeated evolved form guarantees coins of its own colour. The quantity is uniform within the inclusive range below and does not depend on species or receive another loot multiplier. Four coin types and all 12 stones are tradeable.